Worked a bit more on items today. You can now eat items and it will change your "hunger" level. I haven't yet started on coding in the effects of over-eating, starving, poison food, etc. Also I did some behind the scenes stuff so that items are automatically reassigned keys after you use up an item so that you don't have gaps in your item list.

Next step:
I want to start working on implementing the turn system.
-Once I get that done I can implement food rotting and go onto other food effects.

Also I want to implement some very basic AI.(Later on I'll have to spruce this up to allow for monsters to use items and abilities but "stage 1 ai" will just be movement and physical attacks).
-Once that is done I'll probably work on the code for item/monster/dungeon feature generation.
-Then once there are actually monsters to fight I can start working on player jobs/classes, levlling up, picking up items, start implementing more combat and abilities/spells, etc.

Of course in between all of that I'll keep on working on the framework of the game.
-Putting on armor.
-The rest of the menus.
-Game play mechanics
-Etc.

 

No new images to show since the food menu is pretty much the same as the other item type specific menus.


Comments
No one has commented on this article. Be the first!